Website and Book Recommondations
OpenGl Learning Resources
OpenGl Tutorials complementing this one
- The OpenGl Tutorial on opengl-tutorial.org
- The Learn OpenGL course on learnopengl.com
- The Wikibook on OpenGL
Browse through the chapters, see what's interesting and try to reimplement that in Rust!
OpenGl References
Rust Crates
Computer Graphics in General
Books
Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, and Sébastien Hillaire – real good overview over the basic concept of everything in 3D rendering.
Physically Based Rendering: From Theory To Implementation, Fourth Edition by Matt Pharr, Wenzel Jakob, and Greg Humphreys – more focused on physical realism and ray-tracing.